Brawl - Diddy Kong - Subaction - SpecialAirSKick
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Stats
IASA: |
None |
Hitboxes active: |
4-25 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x1db |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
40 |
50 |
361 |
Normal |
Kick |
0.3 |
8 |
8 |
|
0 |
1 |
12 |
40 |
50 |
361 |
Normal |
Kick |
0.3 |
7 |
7 |
|
0 |
2 |
10 |
40 |
50 |
361 |
Normal |
Kick |
0.3 |
6 |
6 |
|
Scripts
Main
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(25.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(3.0)
- SoundEffect1(5313)
Other
- Rumble { unk1: 12, unk2: 0 }